NOTE: This post is an expansion on an iBook I published a while back. I’ve used the AR app Aurasma to build and access the augmented reality layers in the Labrary for the last few years. To learn more about how to use Aurasma, check out their overview tutorial.
The publishing world is struggling to develop a textbook distribution model that works well for schools. A quick survey of the digital textbook catalog shows that many titles are still not available. And when they are available, it’s often difficult to access and manage student access with logins and purchase codes. As a result, some schools are hesitant to make a full transition to digital textbooks. This creates an enormous gap, as the primary mode of instruction remains years behind the student in whose hands the textbook resides!
The development of augmented reality (AR) apps has presented an incredible opportunity to elevate the state of the textbook without completely pushing them aside. In short, augmented reality allows you to easily create digital content that makes traditional textbooks more timely, informative, and engaging for your students.
With augmented textbooks, you can now have the best of analog and digital resources!